how can I add outfits from character generator addons? I got the exterior package with the folder "Character_Generator_Addons_48x48" and want to use these sprite sheets in the character generator
There's currently no way to change the output file path. Characters are always stored at "C:\Users\<user>\AppData\LocalLow\<company name>/<application name>".
The folder is always easily accessible within the Character Generator. you can find it either through the info tab > "Saved Characters". Or by clicking the "Open File location" button after saving a character.
The shopping cart animation isn't a preview-able animation in the Character Generator. The closest animation to that one is the pickup animation. Is that the one you're talking about?
Ah sorry for not explaining well. I meant it was next to the shopping cart on the Sprite Sheet. It isn't one of the animations in the Character Generator.
Oh I see what you mean. When you said "A bit off" I thought you were talking about another animation that was already in the Character Generator.
That animation is indeed not in the Character Generator. I was only able to include so many animations to be preview-able due to UI space limitations so I chose the animations I thought were most useful. I also didn't include it because it required another object (The shopping cart) which added another layer of complexity to displaying the animation.
I'm afraid not. The Character Generator is a standalone application which cannot be added to existing projects. However other's have suggested this in the past and I'm open to looking into it further in the future.
Ya a few people have mentioned that. Sadly that adds an additional level of complexity to the tool I'm not prepared to handle yet. Maybe in a future update though!
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how can I add outfits from character generator addons? I got the exterior package with the folder "Character_Generator_Addons_48x48" and want to use these sprite sheets in the character generator
how would you go about using exported files in a program like rpg maker mv?
I second this. I'm using MZ and would like to know how if it's possible to make the site work there
Thank you from Brasil :)
How do I change the output file path?
There's currently no way to change the output file path. Characters are always stored at "
C:\Users\<user>\AppData\LocalLow\<company name>/<application name>
".The folder is always easily accessible within the Character Generator. you can find it either through the info tab > "Saved Characters". Or by clicking the "Open File location" button after saving a character.
Thanks for info. I also noticed the pushing(?) animation's(the one next to the shopping cart) leg animation is a bit off when facing the screen.
The shopping cart animation isn't a preview-able animation in the Character Generator. The closest animation to that one is the pickup animation. Is that the one you're talking about?
Ah sorry for not explaining well. I meant it was next to the shopping cart on the Sprite Sheet. It isn't one of the animations in the Character Generator.
Oh I see what you mean. When you said "A bit off" I thought you were talking about another animation that was already in the Character Generator.
That animation is indeed not in the Character Generator. I was only able to include so many animations to be preview-able due to UI space limitations so I chose the animations I thought were most useful. I also didn't include it because it required another object (The shopping cart) which added another layer of complexity to displaying the animation.
Is there a way to implement this into a Unity Game for a player to customize characters in game?
I'm afraid not. The Character Generator is a standalone application which cannot be added to existing projects. However other's have suggested this in the past and I'm open to looking into it further in the future.
I thought this tool will slice the spritesheet based on specific animation we want :( I like this though, thank you.
Ya a few people have mentioned that. Sadly that adds an additional level of complexity to the tool I'm not prepared to handle yet. Maybe in a future update though!
wow looks really well done
Thx! Ya know I originally used your character generation tool when creating the first Character Generator. Now it's come full circle lol