Hi, i was wondering if it was possible to get a coordinates file for the spritesheet cause it's a bit difficult to import it on unity manually, is there anything like that?
how can I add outfits from character generator addons? I got the exterior package with the folder "Character_Generator_Addons_48x48" and want to use these sprite sheets in the character generator
There's currently no way to change the output file path. Characters are always stored at "C:\Users\<user>\AppData\LocalLow\<company name>/<application name>".
The folder is always easily accessible within the Character Generator. you can find it either through the info tab > "Saved Characters". Or by clicking the "Open File location" button after saving a character.
The shopping cart animation isn't a preview-able animation in the Character Generator. The closest animation to that one is the pickup animation. Is that the one you're talking about?
Ah sorry for not explaining well. I meant it was next to the shopping cart on the Sprite Sheet. It isn't one of the animations in the Character Generator.
Oh I see what you mean. When you said "A bit off" I thought you were talking about another animation that was already in the Character Generator.
That animation is indeed not in the Character Generator. I was only able to include so many animations to be preview-able due to UI space limitations so I chose the animations I thought were most useful. I also didn't include it because it required another object (The shopping cart) which added another layer of complexity to displaying the animation.
I'm afraid not. The Character Generator is a standalone application which cannot be added to existing projects. However other's have suggested this in the past and I'm open to looking into it further in the future.
Ya a few people have mentioned that. Sadly that adds an additional level of complexity to the tool I'm not prepared to handle yet. Maybe in a future update though!
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Hi, i was wondering if it was possible to get a coordinates file for the spritesheet cause it's a bit difficult to import it on unity manually, is there anything like that?
I’ve created a tool to speed up the creation of the animations for the spritesheet from this character generator for the Godot game engine.
The code does not reveal the content nor does the repository have spritesheets from the character creator.
Take a look at character-generator-importer-tool
This sounds intriguing however the Github page doesn't appear to be public
Oops sorry, I forgot to change the link as I moved the repository.
Fixed!
Just checked it out, it's obvious you've put a lot of effort into this tool, nicely done!
how can I add outfits from character generator addons? I got the exterior package with the folder "Character_Generator_Addons_48x48" and want to use these sprite sheets in the character generator
how would you go about using exported files in a program like rpg maker mv?
I second this. I'm using MZ and would like to know how if it's possible to make the site work there
Thank you from Brasil :)
How do I change the output file path?
There's currently no way to change the output file path. Characters are always stored at "
C:\Users\<user>\AppData\LocalLow\<company name>/<application name>
".The folder is always easily accessible within the Character Generator. you can find it either through the info tab > "Saved Characters". Or by clicking the "Open File location" button after saving a character.
Thanks for info. I also noticed the pushing(?) animation's(the one next to the shopping cart) leg animation is a bit off when facing the screen.
The shopping cart animation isn't a preview-able animation in the Character Generator. The closest animation to that one is the pickup animation. Is that the one you're talking about?
Ah sorry for not explaining well. I meant it was next to the shopping cart on the Sprite Sheet. It isn't one of the animations in the Character Generator.
Oh I see what you mean. When you said "A bit off" I thought you were talking about another animation that was already in the Character Generator.
That animation is indeed not in the Character Generator. I was only able to include so many animations to be preview-able due to UI space limitations so I chose the animations I thought were most useful. I also didn't include it because it required another object (The shopping cart) which added another layer of complexity to displaying the animation.
Is there a way to implement this into a Unity Game for a player to customize characters in game?
I'm afraid not. The Character Generator is a standalone application which cannot be added to existing projects. However other's have suggested this in the past and I'm open to looking into it further in the future.
I thought this tool will slice the spritesheet based on specific animation we want :( I like this though, thank you.
Ya a few people have mentioned that. Sadly that adds an additional level of complexity to the tool I'm not prepared to handle yet. Maybe in a future update though!
wow looks really well done
Thx! Ya know I originally used your character generation tool when creating the first Character Generator. Now it's come full circle lol